![]() A total of four images will be rendered - one for each direction: NW, NE, SW and SE. Save or rename this text file as LDR2SC3K.INI and place it within the RENDERER directory in your POV-Ray installation directory.This file determines the height and width dimensions of the final images that POV-Ray will generate, as well as the number of images (frames) that will be rendered.Create a new text file and paste the following code into it:įinal_Frame = 4 Number of frames/viewsįinal_Clock = 3 Number of frames/views minus one.For instance, if the camera normally faces the NW corner of your model, you can change the ROTATE keyword to equal 180 to have it face the SE corner of your model. You can rotate the camera around the y-axis by changing the ROTATE keyword to an angle in degrees. To preserve the proper scale, one SimCity tile should equal one LDraw baseplate. Change the TILE keyword to reflect the width of your building, measured in SimCity tiles.Rotate y * 360/final_frame * (frame_number - 1) Location vaxis_rotate(,, 30) * LegLength * Tile Up y * LegLength * Tile * image_height / image_width Camera rotation angle around the vertical axis Default tile size 1 = 1x1 tile 2 = 2x2 tile, etc. Now, replace the background and camera with the following code:.Open up the *.POV file in POV-Ray and replace the light sources with the following code: The lighting needs to be modified so that there are a total of six spotlights oriented according to the following scheme:.Convert your model into a *.POV file using 元P.The coordinate axes will not appear when editing your own model. Orient your completed model so that it is centered within the coordinate system, with the bottom of the model resting upon the x-z plane, as shown below: In the above image and for demonstration purposes, the x-axis is colored red, the y-axis is colored green, and the z-axis is colored blue.You will need POV-Ray to render your 3D model into 2D images. You will also need a program called 元P to convert your LDraw model to POV-Ray format. You will also need a paint program, such as Windows Paint. Instead, it is available as a separate download from the SimCity website (see the Links section below). It is not included on the SimCity 3000 Unlimited installation disk. It is not required to complete this tutorial but if you'd like to read it anyway, you can find it here.įor starters, let's go over the programs involved: SimCity 3000 Urban Renewal Kit ( SC3URK) is a program created by Maxis that allows you to design and import your own buildings into SimCity 3000 Unlimited. Maxis, the makers of SimCity 3000 Unlimited, have created their own tutorial on how to render objects and import them into the game. ![]() You should already know how to build models using LDraw or MLCad and render them using POV-Ray. This tutorial instructs you on how to import LDraw models into SimCity 3000 Unlimited. ![]()
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